Is Ark cross-platform on PC?įinally, a more concrete answer. Make sure you get the correct version, or you’ll have wasted some $50. This means that through Steam or Epic, you won’t be able to cross-play with Xbox, but through the Microsoft storefront, you can. While inconvenient, this is because Microsoft and the usual PC storefronts use their own servers. Even then, you’ll need to make sure both you and your friends buy Ark through the Microsoft store. While you can’t play Ark cross-platform with any Playstation or Nintendo systems, you can with the PC. Is Ark cross-platform compatible on Xbox?Ĭontinuing our theme of frustratingly indecisive answers, kind of. I’ll be breaking down exactly what that compatibility is for each platform Ark is on, giving you that definitive answer you’ve been looking for. Is Ark cross-platform compatible?Īs I mentioned earlier, Ark: Survival Evolved has varying degrees of cross-platform functionality across different devices. For example, Xbox 360 games that are playable on the Xbox One are cross-generation. It mainly refers to older games that can be played on newer devices, both single-player and online. The last is cross-generation, which is by and large interchangeable with backward compatibility. Halo Infinite looks to be gearing up this way, so there’s a more concrete example. For example, say you play a cross-save compatible game on Xbox, you would be able to continue from where you left off on PC. It refers to a game that supports multiplayer between players regardless of their device, whether Playstation, PC or anything else.Ĭross save, often referred to as cross-progression, allows you to save your game on one device and then continue from that same point on another. Before getting into the meat and potatoes, I’ll summarize precisely what they mean.Ĭross-play is what most people think of when they hear cross-platform. Cross-platform – cross-play, cross-save, and cross-generationĪs aforementioned, cross-platform as a term can be broken into several other terms. Suffice it to say, Ark is cross-platform, but there’s more to the story, as we’ll get into now. Secondly, Ark’s cross-platform functionality differs from one device to another, making a decisive answer tricky to reach. Firstly, cross-platform is an umbrella term that encompasses several other features. There are two reasons for this non-answer. For anyone wanting a quick and easy answer to Ark’s cross-platform status, I’ll have to disappoint you with a kind of.
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Since I am on a 4K monitor, desktop scaling also scales their launcher which makes it quite broken:Īlso, unless I switch to a different theme the play button doesn't show up until I TAB to it. That said, I don't really have issues like this with many other games at all, 99% of games work fine. I should note that these other issues below are likely due to me using a 4K monitor, and I have my UI scaled so I can actually do anything. Hilariously their rewind feature enabled me to find the exact spot I could fall through with easy repetition: I also managed to fall through the world: The game wasn't aware I already had it, or it wasn't supposed to save the fact that I had it when I quit. When I came back I was at the start of the level and it told me to get parts for it, but I already had it. I found all the bits and carried on for a little while but then I had to quit. In the second chapter you need to gather bits for a grappling hook. No game is perfect, so I will highlight some general issues and bugs I discovered. At one point I was pushing a hay bale behind a guard like a true ninja, then I distracted him by pulling over a crate with my grappling hook to make him move out of the way to investigate it. It makes you think about your situation often, and you may need to come up with inventive solutions. There's more than a few ways to do each section depending on how you get past each guard, and that has made me really enjoy it. If you can look past things like that, the game is certainly an interesting experience and it can even be quite intense at times as you alert a guard and scramble to either take them out or rewind it to try again. I've been able to slip past a number of guards easily with time to spare while Lily decided to run away and hide in the other direction. I've had multiple instances where the AI for Lily is far too reserved in her movement. The AI for the guards isn't the only problem. I've seen the little girl Lily literally walk right past a guard and they didn't notice a thing: The AI for the guards is a bit overly dumb at times too. Things like that break the immersion a bit for me. There are elements where I feel the game could have used a little more polishing, like the lever system to open doors, all you need to do is be near them and they magically pull down by themselves with no animation from your character. As is dropping crates on their heads and setting up traps. Both ways have their advantages and disadvantages of course, but hiding dead guards in haystacks is quite amusing. You can go for the stealthy approach, but you can also go around killing the guards so you can play it however you fancy. It's the whole moral dilemma, to kill or not to kill. I love games where I can directly affect the story by going down different paths. I do however love that how you play it affects the story due to what the little girl sees you doing. It wouldn't be an overpowered ability either, since it has such limited distance. I honestly thought that could have made for some interesting ways to deal with situations. What I wasn't impressed by, was the lack of ability to grappling hook people from a distance. Throwing the grappling hook, and then reeling it in to pull yourself up is also an interesting mechanic. The key to this game is to constantly let go of everything, let the game stand still while you take in your surroundings. This was due to my mind pushing me to hold down a movement key. Initially I found the grappling hook quite hard to get my head around. It's effortless to do and works really well. I love this, as it's an elegant solution to prevent frustration and increased waiting from having to re-load levels. The rewind feature is especially cool, so when you mess it up (which I do a lot), you can rewind from where you're discovered back to a safe position to carry on. One of the other hooks of Shadwen is the ability to rewind time at any moment of your choosing. It certainly does make the game a bit more interesting, as not only are you distracting guards so you can move freely, but you need to allow Lily a safe passage too. This isn't some run of the mill stealth game either as you need to look after not just yourself, but a starving little girl called Lily you happened to come across and save. You can hold Q at any time to have time progress without you doing anything. You can apparently disable this, but I find the game is much more interesting with it on. It's a really cool idea, and I love games that mess about with the flow of time. The graphics really aren't far off some games with much bigger budgets, so this is a big point in the games favour. The game is beautiful, Frozenbyte really did some good work on the style of the world. Thanks to Frozenbyte I was sent over a key to check out Shadwen, the brand new stealth game from Frozenbyte that had shown plenty of promise from the demo. With the rise of teams making a permanent switch to working from home since the start of the pandemic, Zoom fatigue is now an everyday struggle. To create a single subtask, you would have to create and link another table or spreadsheet containing those tasks, which can just be needlessly complicated. What does a leprechaun, a time machine, and an Airtable subtask have in common? And if you’re a user who has to assign tasks to your team regularly, things can get real tedious, real fast. So when you want to assign a task, you’ll have to use and edit the Airtable grid manually. Technically, an Airtable base does allow you to create a spreadsheet grid where you can assign tasks, but it’s not a built-in feature. Here’s the short answer courtesy of the Backstreet Boys: Note: Airtable integrates with quite a few tools like Evernote, Slack, and a few other software options from this list, like Basecamp.įor a deeper look at this spreadsheet tool, check out our detailed Airtable review. Extend its functionality with an Airtable integration or use an Airtable API.Create and use cool spreadsheet templates from the Airtable universe.View all your Airtable data in a grid (similar to Microsoft Excel), calendar, or a Kanban board.Store all your project files in an Airtable base (workspace).So what else can you do with an Airtable account ? This can help you easily uplevel your simple data entries or to-do lists with media and organizational features to add context and even an extra dash of productivity to your typical spreadsheet.Īdditionally, you can even create an Airtable form and capture the entries into your database. □Īirtable is a management tool that lets you add numbers, figures, and formulas as you do in a normal spreadsheet, but there’s a twist-you can also add images, PDFs, checkboxes, and tags in the cells of the spreadsheet (known as Airtable fields.) Luckily for you, we’ve already done the homework on each one to bring you the 15 top, well-rounded project management software to scale with your growth and cover your bases much easier than Airtable can. The Airtable database app simply doesn’t have enough key features to help you run a successful project from start to finish.īecause of this, many teams eventually start looking for an Airtable alternative-just like you! And trust me, there are a lot of alternatives. I mean, who doesn’t love an intuitive user interface, clean lines, or that butterfly rush you get from being organized? □īut while the Airtable project management tool ~excels~ as a powerful database and spreadsheet management tool to organize your project data, that’s pretty much all that it can manage. On paper, this sounds like a pretty sweet deal. The answer is Airtable! A unique database and spreadsheet software hybrid. What do you get when you cross a Google spreadsheet with a database? While there are literally thousands more on modding sites such as Nexus, we hope we’ve successfully compiled a few of the choicest cuts. Some Nord looking bigger and beefier, in brand new garb.įrom merely expanding on existing armour in-lore to bridging armours from different game franchises entirely: these armour mods allow for a much more expansive feel to Tamriel’s garb. Hothtrooper44’s armour collection has earned #1 most endorsed armour mod: and that’s largely down to its variety and versatility in compiling the best of Skyrim’s modded armour sets conveniently into one place.Ī Nord looks far more Jarl-like than he otherwise might have done in the vanilla game.įire on the Frost Troll. The phrase was previously referenced as "uncloak and dagger", the Spy's job description in Trailer 2.With 396 new shields and 55 new full sets of armour, Immersive Armors might be one of Nexus’ most ambitious armour collections.This term describes characters in theatrical productions who quite literally wore these items as part of their costumes. It originated from the French phrase "de cape et d'épée", meaning "of cloak and sword". " Cloak and dagger" is a phrase referring to acts of stealth and secrecy.Moving while cloaked and with empty meter can sometimes cause the game play the decloak sound very loudly.Activating the watch upon round start sometimes causes the Spy using the watch to not hold it up.The HUD 'Cloak' meter now displays 'MOTION' when Cloak and Dagger is equipped.Updated weapon description to better detail functionality.Cloak gain from ammo pickup is 35% less when compare with Invis Watch.Can now pick up ammo kits for cloak meter while visible.The Cloak and Dagger was added to the crafting blueprint for Your Eternal Reward. Fixed the Spy's unlockables watches using the wrong consume/recharge rates.Fixed the Cloak and Dagger not regenerating at the correct rate.Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger.Increased the Cloak and Dagger's regeneration rate slightly.Previously it only regenerated at the correct rate when the Spy was cloaked. The Cloak and Dagger now always regenerates at its intended rate.The Cloak and Dagger was added to the game.Strange Cosmetic Part: Freezecam Taunt Appearances Strange Part: Robots Destroyed During Halloween Strange Part: Unusual-Wearing Player Kills Strange Part: Medics Killed That Have Full ÜberCharge Strange Part: Kills While Explosive Jumping No cloak meter from ammo boxes when invisible Bumping in to enemies will make your slightly visible to enemies. The Cloak and Dagger is automatically given to any player who obtains 11 Spy achievements.Īlt-Fire: Turn invisible. The Cloak and Dagger's battery cannot be replenished by picking up ammo crates while cloaked picking up ammo crates while uncloaked still refills the meter, albeit at a reduced rate compared to the Invis Watch. The Cloak meter does not recharge underwater, unless the player is not currently using their cloak. the hero's with capes die very horrible deaths of. The cloaks and capes in two worlds 2 looked amazing. The Cloak and Dagger does not automatically uncloak if the meter runs out, but instead has the Spy remain partially cloaked, similarly to the "flicker" when touching an enemy. I hope they include cloaks and capes with nice movement this time around. Increasing or decreasing the Spy's base movement speed, such as with a kill with the Big Earner or a friendly Soldier's Disciplinary Action, does not affect the drain rate. Running backwards, swimming, or crouching reduces the rate, while moving through the air slightly increases the rate. It has a 50% faster maximum drain rate than the Invis Watch, assuming the Spy is constantly running forwards. The Cloak and Dagger's cloak drain rate depends on the velocity at which the Spy is moving. In addition, the Cloak and Dagger has the ability to recharge the cloak meter while cloaked by remaining stationary as long as the Spy is not moving, the recharge rate is the same as when uncloaked, being 100% faster than the Invis Watch. This weapon functions similarly to the Invis Watch, but the cloak meter drains based on movement speed, rather than at a set rate over time. It is an advanced cloaking device disguised as a digital watch with a golden case and a crocodile leather wristband. The Cloak and Dagger is an unlockable PDA weapon for the Spy. While the bosses are laughably easy in the first two stages (you can literally be done with a boss in 10 seconds flat), the bosses in stages 3 and 4 definitely offer a good bullet-hell type challenge, which I enjoy immensely. So there are 5 stages in the game, each with an increasing number of levels with each having a boss fight at the end. Grabber, for example, picks up coins for you and the resemblance to a certain President ( cough, Trump, cough) made me chuckle. They won’t stay forever though, they have limited health so they die eventually. Some of them can be more of a bother than a help though – Jack comes to mind, that annoying rapscallion, as well as the cat that messes with heart pick-ups (cat lovers will have a morally destructive dilemma here). These pets shoot enemies, throw bombs, pick up health for you, etc., and level up over time too. You occasionally find eggs lying around in rooms or in chests, which you can pick up and they have a chance of hatching into a pet. The other big draw of the game is the pet system. Kudos to the map design, as it helpfully provides info about what items are left to collect in each room. The bigger rooms have a teleporter that’s basically a fast-travel system to rapidly explore the level, which is great. Some chests may just contain another same-sized chest in them, don’t ask me how or why for I cannot comprehend. They may also contain purple crystals that are used for a multitude of things. Chests contain hearts or shields which allow you to take more damage, or keys or grenades. Rooms contain enemies, coins, hearts, chests, and so on. This is basically one of the main draws of roguelites – the unpredictability factor because you never know what’s behind each door. Since it’s a roguelite, you’re presented with a unique dungeon in each run, as the layout is procedurally generated. Yes, we have Enter the Gungeon for twin-stick shooting and we have Dead Cells for 2D platforming, but Neon Abyss combines these elements to provide for a niche that hasn’t really been addressed. Neon Abyss is a twin-stick shooter-platformer roguelite game (you read that right). It’s the ‘Woah’ moments like these that make the game worth playing Speaking of, let’s get to what really matters, the gameplay. but there doesn’t seem to be anything like that.Īnyway, despite all of this, the game does admittedly set itself apart in the genre thanks to its cool (and definitely trendy) neon theme, electronic music, and the twin-stick element. In that same vein, I would’ve liked the inclusion of an encyclopedia like the one in Enter the Gungeon, detailing all the currently unlocked weapons, items, the monsters encountered, etc. Which is fair, not every game needs to be lore-rich, but it is worth mentioning all the same. There doesn’t necessarily seem to be a coherent lore behind the game, more like the devs just put in whatever they thought was cool. The neon style is cool and visually arresting, but what even is the Abyss exactly? And the enemy variety is confusing as well – there are flying laser octopi, one-eyed bats, laser bears, walking grenades, jumping blobs, rock creatures… And there’s no narrative-based explanation for this either, as like I said, there is pretty much no narrative in the first place.Įven Greek gods gotta keep up with the timesĪlso, the lore seems to be all over the place. However, for some reason, they don’t seem to follow through with it because the main bosses of the last three stages are not New Gods and are instead well-known Greek ones. The idea of defeating the New Gods is an intriguing and fun concept – the bosses are themed after modern obsessions, for example, there’s one called Tok, the God of Mobile Videos (I wonder why that name), and others are designed around fast food, pills, screens, etc., all modern addictions which can definitely be interpreted as new religions. Sadly, none of these characters have an ounce of personality to them outside of their appearance and description on the character select screen. There are also two extra DLC characters – a katana-wielding anime girl and a flying monk – that you can get for free if you purchase the game within a week of its release, and these are insidiously more fun than any of the others, and it feels slightly sinister to have them as DLC. You only have the choice of playing as either Wade or Anna at first, and there are 6 more characters to unlock, each with their own perks (hypothetically – I only managed to unlock 2 in 25+ hours). I really try hard to make good videos to teach you guys new skills anywhere from hacking to knowledge. Sponsor Me: Subscribe: Discord: Page: Account: Account: Link to the Game: Thank u so much for watching! Ever Wing Hack - Get Free Raid Legendary Sidekicks follow step by step and you will be able to do this hack 100%! I hope you enjoyed thanks for watching! 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