![]() ![]() That is not long, of course, even for a 15 euro game. You can play Tesla vs Lovecraft in one go and that will take around one and a half hours. ![]() The environments allow us to use the aforementioned tactics. This could have been prevented by good level design, but that is not the case either. Occasionally you will have to make use of the possibility to teleport, but mainly you will always travel the same route and you will not be touched. You can easily use this, because simply by walking around in a circle you can get as good as any level. For everyone, they follow you, but never are faster than you. Lovecraft is that the enemies that are there, all behave the same. If this was the only downside, it would not have been very bad. You often get to see the same creatures and you quickly know what to expect from them in terms of attacks. Now there are unfortunately not too many different monsters present in the game, so in terms of variation it is a bit scanty. Also, the variety of perks and weapons is quite large, so you can kill your enemies in different ways. This gives extra motivation to attack enemies. It takes a while before you can buy your first buff, but the advantage is that these are permanent and therefore not, like the perks, after one level gone away again. You earn these crystals by defeating large numbers of each type of monster. There are also crystals to earn, which you can exchange for buffs, including the longer use of a mech. You can not always provide your character with the possibilities you want, so you will sometimes have to adjust. So at each level you have to wait for which perks you have the choice if you level. Gradually you will unlock new perks, which will come in handy or will not have the impact you want. Previous perks are therefore not included. If you have reached a level, you simply start again. For example, you can run faster or bullets focus more damage. You then get a choice of two perks and you are obliged to choose one. Is this maximum filled? Then you can upgrade your character. In each level there is a meter that fills every victim you make. What makes the gaming fun increase is the way you level. However, this is so minimal that it absolutely does not stand in the way of gaming pleasure. The action itself also runs smoothly, but will very sporadically show small hitches. Tesla is very agile and listens perfectly to your commands. The control is therefore simple and happy, it also reacts as it should. You also have the option to teleport in a short distance and you can, if you can find the relevant parts in a level, use a mech for a short time. As you might expect from a twin stick shooter, you control your character with the left analog stick and aim with the right. There are different levels available and in each of them you have to kill everything that moves. Does 10tons again score with a 'simple' game? Nice and simpleĪs the developer has already promised, the principle of Tesla vs Lovecraft is very simple. Tesla vs Lovecraft is a twin-stick shooter without fuss and it is also offered for a reasonable price in the PlayStation Store. With their newest game they happily continue on the same foot. They have already proven with earlier titles that this is indeed the case, including JYDGE. According to the developer, a well-developed game without too many new bells and whistles is just as much fun as a title that makes major innovations. 10tons games do not always have to be as original to generate interest among gamers. ![]()
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